Last year when I first began working on this site, I wanted to create a tool that could be both intuitive and unique. My initial vision involved compiling every play data during the week's top college football game. The data collected includes the time of each play occurred during the game, down, distance, field position, and player personnel groupings all used to identify situational coaching decisions by way of percentages. Once the necessary data has been collected, our goal is to deliver the data in an easy to understand format to the Football Scout 365 subscribers.
The goal is now a reality for the 2018 college football season, as Football Scout 365 will cover at least one game per week using our data collection process. The plan is to hire more analyst who are passionate about football and analytics so that we can deliver multiple game analysis by the 2019 college football season. If resources increase in 2018, we can increase the amount of every play game data immediately in 2018.
See below as we provide a snippet of detail regarding the data collected to complete a full game analysis.
There are a lot of diferent measures you must identify when collecting game planning data. The list above is not a final list and their is a lot of data within each of these diferent topics above. The goal is to create a cohesive high quality data set that is easy to read and can be used to create visuals such as graphs and charts.
BGA Scoring: Below is a breakdown of BGA analysis we plan to use in 2018.
Total target rate by player measured against entire team snap count and + or – scale per play.
Pre-snap Penalties are measured by identifying the player who committed the foul and will be scored using the + or – scale.
Post snap penalties are measured by identifying the player who committed the foul and will be scored using the + or – scale.
1st down success rate will be measured using total 1st down attempts of 3 yards or more using the +or – scale
2nd down success rate will be measured using total 1st down attempts of 3 yards or more using the +or – scale
3rd down efficiency will be measured based on comparing the total attempts against conversions using the +or – minus scale
Run game success measures total run plays 3 yards or more on 1st and 2nd down using + or – scale per play.
Total Pass play success measures 1st and 2nd down plays of 3 + yards or more as well as third-down conversions using + or – scale.
Red zone efficiency will be measured on total attempts in the red zone against conversions using the + or – scale.
Special teams success will be measured by total kick returns brought across the 25-yard line; punt team success will be measured by field position of - 26-yard line or better using the +or – scale.
QB hurry will be measured using the + or – scale.
Sacks Will be measured using the + or – scale.
Interceptions and fumble recoveries will be measured using the + or – scale.
*Play calling success can measure by identifying off schedule play calling success such as 1st down pass plays and 3rd down off scheduled run plays and will be scored using the + or – scale.
Player Analysis & Film Review
Everything revolves around the QB:
Target area success targeted area of the field such as passes to the intermediate right is completed at 60% v. intermediate left at 20%.
- We can ID WR drop rate to get an adjusted completion rate for the QB.
- We can ID what defenders are attacked and avoided like a dominant CB and get the % of success to or away from that player.
- We can measure Short left, Right, Middle 1-5 yds, Intermediate Left, right, Middle 6-10 yds, and deep left, right, middle at 11+ yards.
Throws under pressure measure QB success rate while completing passes while under pressure. We can also identify where the pressure is coming from. Is the line holding blocks long enough to give the QB time?
- We can identify dominant front defenders or blitzing linebackers.
- We can locate where the weak blocking in the offensive line occurs most often.
- Are the backs picking up blitzes?
Throws on the run Measures the QB’s ability to throw on the run. For example, QB has 60% completion rate throwing on the run right v. 20% when throwing on run left.
- Was on the run throw by design, or was QB chased out of pocket?
- Are receivers coming back to help the QB?
- Is the QB keeping the head up and eyes downfield looking to make a play or is he committing to run more often than throw when on the run?
Time in Pocket measures offensive lines ability to hold a block or identifies if the QB is holding the ball for too long.
- Does QB hold on too long or is pressure getting through too quick?
- Does QB have good pocket awareness, can he feel the pressure, does he sidestep to buy the extra millisecond?
QB eyes measures if the QB keeps eyes upfield when escaping pressure, we can also measure how often the QB stares down receivers.
- Does QB stare down a receiver that he relies on to much?
- Does QB depend too much on one target in crunch time moments such as obvious 3rd down pass, or late game situations?
QB progression and Check down measures if the QB checks down to the best option. This measures a QB’s decision making as plays progress. We can also ID if receivers are efficiently running routes and getting open, or if DB’s are locking down.
Footwork does the QB exhibit proper footwork. Does he step into, or away from pressure.