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BGA Analysis Covers Every Play

Football Scout 365's Big Game Analysis is a tool created for fans who want more than a box score. Our every play analysis is designed to bring easy to understand insights that you can use to build on your knowledge of the game.




The mission of our site is to create an analytical experience for the end user that is simplistic yet dynamic. No matter your level of football fandom, our goal is to deliver analytics similar to the analytics coaches use on the field to gain an advantage.


That is why we created the BGA analysis tool. Collecting the necessary data to fill out all of our charts can take several days and is a grueling process. We begin by creating a box score analysis and dividing every play by team, Down, Distance, and QTR. Once we have that as a base analysis, we download the TV version of the game and take notes on every play analyzing the who, what when, where and why of each play of the game.


In 2018 we are covering College Footballs top game each week. The focus will be to analyze the matchup and identify critical factors before the game is played. Once the game is played, we can begin the analysis and will deliver it out in phases on the site. We will start with the base analysis, then the film study, and finish up with the top player analysis. If there is an NFL draft prospect in a game that we are analyzing, said player will often be the focal point of our entire analysis when it pertains to individual performances.


There are a lot more details regarding this tool and we hope to have a funtional way for you to access the data for free by summer. Keep an out as we plan to release a few of the games we completed last year when testing the idea.


BGA Scoring:


Total target rate by player measured against entire team snap count and + or – scale per play.


Pre-snap Penalties are measured by identifying the player who committed the foul and will be scored using the + or – scale.


Post snap penalties are measured by identifying the player who committed the foul and will be scored using the + or – scale.


1st down success rate will be measured using total 1st down attempts of 3 yards or more using the +or – scale


2nd down success rate will be measured using total 1st down attempts of 3 yards or more using the +or – scale


3rd down efficiency will be measured based on comparing the total attempts against conversions using the +or – minus scale


Run game success measures total run plays 3 yards or more on 1st and 2nd down using + or – scale per play.


Total Pass play success measures 1st and 2nd down plays of 3 + yards or more as well as third-down conversions using + or – scale.


Red zone efficiency will be measured on total attempts in the red zone against conversions using the + or – scale.


Special teams success will be measured by total kick returns brought across the 25-yard line; punt team success will be measured by field position of - 26-yard line or better using the +or – scale.


QB hurry will be measured using the + or – scale.


Sacks Will be measured using the + or – scale.


Interceptions and fumble recoveries will be measured using the + or – scale.


*Play calling success can measure by identifying off schedule play calling success such as 1st down pass plays and 3rd down off scheduled run plays and will be scored using the + or – scale.


Player Analysis & Film Review


Everything revolves around the QB:


Target area success targeted area of the field such as passes to the intermediate right is completed at 60% v. intermediate left at 20%.


- We can ID WR drop rate to get an adjusted completion rate for the QB.

- We can ID what defenders are attacked and avoided like a dominant CB and get the % of success to or away from that player.

- We can measure Short left, Right, Middle 1-5 yds, Intermediate Left, right, Middle 6-10 yds, and deep left, right, middle at 11+ yards.


Throws under pressure measure QB success rate while completing passes while under pressure. We can also identify where the pressure is coming from. Is the line holding blocks long enough to give the QB time?


- We can identify dominant front defenders or blitzing linebackers.

- We can locate where the weak blocking in the offensive line occurs most often.

- Are the backs picking up blitzes?


Throws on the run Measures the QB’s ability to throw on the run. For example, QB has 60% completion rate throwing on the run right v. 20% when throwing on run left.


- Was on the run throw by design, or was QB chased out of pocket?

- Are receivers coming back to help the QB?

- Is the QB keeping the head up and eyes downfield looking to make a play or is he committing to run more often than throw when on the run?


Time in Pocket measures offensive lines ability to hold a block or identifies if the QB is holding the ball for too long.


- Does QB hold on too long or is pressure getting through too quick?

- Does QB have good pocket awareness, can he feel the pressure, does he sidestep to buy the extra millisecond?


QB eyes measures if the QB keeps eyes upfield when escaping pressure, we can also measure how often the QB stares down receivers.


- Does QB stare down a receiver that he relies on to much?

- Does QB depend too much on one target in crunch time moments such as obvious 3rd down pass, or late game situations?


QB progression and Check down measures if the QB checks down to the best option. This measures a QB’s decision making as plays progress. We can also ID if receivers are efficiently running routes and getting open, or if DB’s are locking down.


Footwork does the QB exhibit proper footwork. Does he step into, or away from pressure.



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